
I think they made a lot of mistakes and, even if they have some reasons, I think they shouldn’t hide behind things like the pandemic or the difference between PC/xbox/ps4.
They delayed the DLC for PS4 one more time, without giving a new release date while announcing that Xbox players will get both the update and DLC next week. I’ll explained my advice on it later on this post. I personnally think that it was to quickly get money from the PC DLC at least. They released the whole package as soon as possible on PC, leading to spoilers for the rest of the community and letting consoles players wait longer to simply get a game with a more balanced difficulty. It means that any problem with one of those things lead to the delay of the whole package They paired the update (meaned to correct the April update) with a new big DLC and additionnal content. The team waited way too long to correct the difficulty level. April update was a mistake, as it generated a lot of bugs and a (too much) increased difficulty level that was unexpected. I think (again, it’s a personnal advice, not an imperial, objective statement) that the team behind GZ made a lot of mistakes, leading to the actual situation: The “reasons” behind the actual situation: Nothing new on PS4, no correction to the bugs and a game that is (it’s my personnal advice) so hard and buggy that it’s now boring. Please only speak about the PS4 DLC and things related to it.Īctually, the new update has no release date on PS4, the difficulty and bugs of the April update are still in the game after 5 months without update. The last thread got closed (off topic comments) so I think a new one would be good to speak about this topic.